![]() ![]() It helps that the game’s animation brings her to life in wondrous ways. She is as crucial to the player as she is to the story, and both aspects of the character work together in harmonious synchronization. She becomes an impeccable example of how gameplay can be used to further the narrative. Able to look after herself in combat, toss Booker vital supplies and cash when the player’s in direst need, and pick locks to all sorts of useful areas, Elizabeth feels like a real partner. ![]() Wise use of both modes can create anarchic battles that, while not as diverse as BioShock‘s, are no less sadistically delightful.Įlizabeth’s uses as an ally are extensive and go toward making her more than just a stereotypical rescue prospect. Each Vigor has two modes of fire simply pressing the launch button will send out a ranged attack, while holding it down first lays a trap version of the ability on the floor. My personal favorite is Undertow - a most hilarious toy which sends foes flying with a blast of water, or drawing them in with oceanic tentacles. Such abilities include the power to send a murder of crows to damage and antagonize opponents, paralyzing lightning blasts, and a shield that soaks up incoming fire. These Vigors work very much the same way as BioShock‘s Plasmids, arming the player with deadly genetic weapons that can be instantly launched from the hand between bullets. On the contrary, it works harder to achieve a sense of dynamism, an effort that largely pays off.Īs well as taking on Comstock’s soldiers with a range of machine guns, rocket launchers, and other traditional arms, DeWitt gets dripfed a line of superhuman powers in the form of Vigors. This is not to say, however, that combat is more straightforward and dull. Booker’s guns and special abilities are geared far more consistently toward the direct offensive approach, and enemies are brutally efficient enough to where one never gets to really “play around” with them like one previously could. In some ways, this leads to a game with less creativity than BioShock. The densely populated, brightly lit world of Columbia is no place to evoke the creeping tension of the first game, so Infinite instead focuses on chaotic combat and heavy duty weaponry. Yes, in a 1910s utopia.Īs a game, Infinite retains many familiar elements of BioShock, though it’s an altogether faster, more action-based experience. Upon first stepping out into the sun-drenched 1910s utopia, I was quite suitably awed at the beautiful architecture and charmed by the sights and sounds - from bantering pedestrians to barbershop quartets floating by in miniature airships, delighting me with a Beach Boys song. Populated and idyllic, at the peak of its greatness, Comstock’s city in the sky is pristine and beautiful. As Booker DeWitt, players are sent to Columbia by mysterious employers to retrieve Elizabeth - a woman held sacred as “The Lamb” by Comstock and his flock, held under lock and key for unsurprisingly sinister ends.Ĭolumbia is a far cry from the devastated shadow of glory that was Rapture. Ruled by the self-proclaimed Prophet, Father Comstock, Columbia is every American’s idea of Heaven - provided that American is affluent, white, and fiercely proud of those traits. BioShock Infinite wisely abandons Rapture for an all new story in an all new setting, introducing us to the cloud city of Columbia.
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